Engine Internals.
Understanding how the game engines actually render stuff.
D3D11/12 Present Hooks
We write clean VTable swaps on DXGI swapchains so we can render our custom ImGui overlays straight into the game window without the anti-cheat crying about it.
- ImGui
- DXGI
- VMT
Unreal Engine 5 Dumping
Custom extraction algorithms to dump GObjects and GNames out of modern UE5 games. Doesn't matter if they pack the binary or scramble the offsets, we still dump it.
- SDK Gen
- Offsets
- UE5