Engine Internals.

Understanding how the game engines actually render stuff.

D3D11/12 Present Hooks

We write clean VTable swaps on DXGI swapchains so we can render our custom ImGui overlays straight into the game window without the anti-cheat crying about it.

  • ImGui
  • DXGI
  • VMT

Unreal Engine 5 Dumping

Custom extraction algorithms to dump GObjects and GNames out of modern UE5 games. Doesn't matter if they pack the binary or scramble the offsets, we still dump it.

  • SDK Gen
  • Offsets
  • UE5